Tomas Lidström
- Mail: iam@tomaslidstrom.com
- Phone: +46 070-897 60 80
- Location: Uppsala, Sweden
- Nationality: Swedish
- Languages: Swedish, English
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Summary
My name is Tomas Lidström and I am a professional, award-winning Lighting Artist. My primary skills are lighting, post-processing and effects.
I am able to plan my work and deliver products to set dates. I am an effective communicator and problem solver, whilst keeping my focus on the efficient achievement of deadlines that result in the most complete product possible. I take great pride in being a team player and easy to work with.
Contact for availability.
Skills and Qualities
- Highly experienced at creating lighting and post-processing to fit specific artistic and gameplay needs
- Highly experienced in taking ownership of environments to push them to final polish through tweaking colors and composition
- Highly experienced optimizing models and whole scenes for current generation consoles
- Highly experienced with creating atmospheric effects through shaders and particle effects
- Highly experienced in optimizing shaders, effects and lighting for current generation consoles
- Experienced in various visual scripting languages
- Good communication and documentation skills through speech, writing and drawing
- Strong critical thinking and analytical skills
Experience
- Bad Yolk Games
January 2018 – October 2020
Senior Artist
Games:
Main Assembly
- MachineGames
June 2012 – January 2018
Senior Lighting Artist
Games:
Wolfenstein: The New Order
Wolfenstein: The Old Blood
DOOM
Wolfenstein 2: The New Colossus
- People Can Fly / Epic Games
October 2010 – May 2012
Lighting Artist
Games:
Bulletstorm
Gears of War 3
Gears of War: Judgement
- Rebellion
October 2009 – October 2010
Lighting Artist
Games:
Alien Versus Predator
NeverDead
- The Haunted
Spring and summer of 2009
Environment Artist, Lighting Artist
- Grin
June 2008 – June 2009
Environment Artist
Games:
Wanted: Weapons of Fate
Terminator: Salvation
Lead & Gold (Fatshark)